Shape #1:
- Add a Torus (doughnut) Shape
- Rotate (hold Shift) the Torus so it's flat/horizontal
- Click on the A button and select the "Show Origin Handle" checkbox and click the checkmark
- The green dot in the center of the Torus is the "Origin Handle". Drag that to the right... outside of the bounding box
- Now go to EDIT > Multi-Replicate
- Set your Quantity to something like 50
- Set your Offset to 0,0,0 (no offset when replicating)
- Set Rotate to 10,0,0 (that rotates it 10 degrees for each replicate)
- Set Size to 97,97,97 (which is the percentage of the previous replication for this replication)
- Click the checkmark to create your shape
- Give your new shape a texture
Shape #2:
- Add a Torus (doughnut) Shape
- Rotate (hold Shift) the Torus so it's flat/horizontal
- Click on the A button and select the "Show Origin Handle" checkbox and click the checkmark
- The green dot in the center of the Torus is the "Origin Handle". Drag that to the right... outside of the bounding box
- Now go to EDIT > Multi-Replicate
- Set your Quantity to something like 40
- Set your Offset to 1.5, 0, 0 (this will help the shape extrude out a little)
- Set Rotate to 10, 0, 0
- Set Size to 97, 97, 97
- Click the checkmark to create your shape
- Give your new shape a texture
No comments:
Post a Comment