- Create a new Flash document
- Draw a background (if necessary) and name it "Background"
- Create a new layer for your animated object(s)
- Draw an object that you want to animate
- Notice that there's a • in the framer where you drew your picture. This indicates a "Keyframe"
- If you Right-Click on the box directly to the right of your Keyframe, you can do "Insert Keyframe" -- or "Insert Blank Keyframe" if you would like to start with a blank frame.
- You may notice that you no longer see a background on your "movie" -- this is okay because it's easy to fix at the end. You simply right-click in the very last frame on the "Background" layer and choose "Insert Frame".
- Next, save your movie to your Thawspace [as an FLA] and do a CTRL+ENTER to test your movie.
Showing posts with label Flip. Show all posts
Showing posts with label Flip. Show all posts
Wednesday, March 21, 2012
Flash: Frame by Frame Animation
Creating Frame-by-Frame Animations:
Tuesday, March 20, 2012
What is Animation?
Traditional animation (Disney cartoons, Spongebob, anime and manga) is an illusion of movement. You don't actually see things moving -- you see a series of drawings placed one after another [around 24-30 images per second] which makes your brain believe it sees movement. That phenomenon is called Persistence of Vision. Traditionally an artist draws/paints 24-30 drawings for every 1 second of animation. With computers as tools, artists have the luxury of having computers complete the "in-between" frames automatically. For example, you draw two shapes: a circle in one corner of the screen on frame 1 and then in the opposite corner around 10 seconds later -- and then you tell the computer to figure out the "in-between" (or "tween").
The nice thing about computerized "tweens" is that image one can be a tiny red circle and image 2 can be a large green square, and the computer will gradually morph them from frame to frame.
Here's a great example of using Post-It notes to create a flip book movie:
The nice thing about computerized "tweens" is that image one can be a tiny red circle and image 2 can be a large green square, and the computer will gradually morph them from frame to frame.
Here is a sample video:
Over 100 years ago "arcades" were full of machines that people would put coins in and look through the viewfinder as they turned a crank which would flip through a series of photographs on a big spool. More modern examples of this technology is a "flip book". Typically these are done by rapidly flipping through images to create the illusion of motion.
Here's a great example of using Post-It notes to create a flip book movie:
Here's an example of animation using a MUCH slower "frame rate": http://www.youtube.com/watch?v=783uWoSqdX0
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REMEMBER:
• Add your name to your projects
• Save Photoshop projects as PSD and JPG
• Save Bryce projects as BR7 and [Save Image As] JPG
• Save Sculptris projects as SC1 and JPG and export it as an OBJ.
• Save Rhino projects as 3DM and JPG
• Save Flash projects as FLA and go to FILE>PUBLISH SETTINGS and publish as SWF and JPG
• Upload finished projects to your portfolio and/or your DeviantArt page
• Keep checking your grade on PowerSchool