Showing posts with label Space. Show all posts
Showing posts with label Space. Show all posts

Wednesday, February 29, 2012

Rhino: Create an Aircraft / Spacecraft

Today we will be using the "box modeling" process to create an air or space vehicle.
  1. Create a new Rhino document using "Large Object > Inches".
  2. Create the basic starting shape.  In my example, I start with a box that is approximately the size of the air/space craft.
  3. Click "Explode" to break the box into individual surfaces.
  4. Type "Rebuild" and enter your preferred mesh settings (I do 8,8,3,3)
  5. Turn on Control Points (F10)
  6. Select Control Points and stretch your box shape into the shape you desire.  I try to select points on the opposite side
Box has been pulled into a shape looking like an air/space craft.

Textures have been applied.  I used a line to cut out a cockpit window and made it black and glossy.

I added a large, flat wall behind the spaceship and applied a texture to make it look like space.

I finish by positioning the scene, zooming in, rendering and saving the finished project.

Thursday, January 5, 2012

Bryce: Outer Space

Todays project is really the absence of terrain... and sky... and haze.  It's space.  In this instance we will be creating a moon, stars, a comet or two, and [if you want] some sort of space craft.

I am also including a video tutorial below if you need the extra help.
Here's another tutorial on producing photo-realistic planets:

REMEMBER:

•  Add your name to your projects
•  Save Photoshop projects as PSD and JPG
•  Save Bryce projects as BR7 and [Save Image As] JPG
•  Save Sculptris projects as SC1 and JPG and export it as an OBJ.
•  Save Rhino projects as 3DM and JPG
•  Save Flash projects as FLA and go to FILE>PUBLISH SETTINGS and publish as SWF and JPG
•  Upload finished projects to your portfolio and/or your DeviantArt page
•  Keep checking your grade on PowerSchool