Showing posts with label Bump. Show all posts
Showing posts with label Bump. Show all posts

Monday, February 13, 2012

Rhino: Work on Chess Boards, Chess Pieces and Pull Toys

On Thursday and Friday of last week I kind of threw chess pieces and pull toys at you and didn't give you much time to work on them.  Today, tomorrow and Wednesday I would like you to work on them.

I would also like you to feature them on a table of some sort with a floor and walls.  Remember that a large block makes the floor, another large block makes a wall, and another makes another wall.  The you can add a block as a table (or actually make a table) and shine some spotlights on it.

Add your checker/chess board to the table and adjust the lights if necessary.

Some specifics:
  • Chess Pieces:  Complete a full chess set (Pawn, Rook, Knight, Bishop, Queen and King)

 Pull Toys: 
    • Trace an object (animal, vehicle, etc.) and extrude it and cap it.
    • Create a block for the object to sit on
    • Add axles and wheels (I use cylinders)
      • I also use Filletedge on these to round them off
    • Draw a curve that will become the string or rope
      • Select the curve and type "Pipe"
        • Set the width of the first end (i.e. .25")
        • Set the width of the other end (i.e. .25")
        • Press ENTER
    • Add textures and bump maps

Monday, January 2, 2012

Bryce: 3D Model Using Symmetrical Lattice

We have used the Symmetrical Lattice tool to build a 3D logo, but we haven't yet tried to build an object to be used in a full scene.  For example, if I wanted to create a graveyard for a Halloween scene, I could make gravestone blocks or even crosses, but what if I wanted more detail?  I could create a "bump map" (a square image where black is the lowest elevation and white is the highest) just as we did with our City Scene.

Here are some examples:


If you're looking for even more detail, you can create a painting in Photoshop such as this:


We are going to use these techniques to build a sword from separate pieces.  For example:
I will use this as the guard at the top of my sword handle.  Notice the gradient so the white part will be thicker and the darker gray will be thinner.  It helps add to the 3D effect.  I could also add decoration (i.e. text) if I wanted to.
The blade is pretty much just drawn and then a Guassian Blur is applied to soften the edges.  While common sense says a "sharper" edge would make a sharper blade, the blur gives the edge a gradiant effect, thereby making the edge thinner (or sharper).  Notice the random gray symbols which I can use as engraved characters.

We would still have to create a handle, align things properly, and group them, but you can see that the majority of the work is done now.

REMEMBER:

•  Add your name to your projects
•  Save Photoshop projects as PSD and JPG
•  Save Bryce projects as BR7 and [Save Image As] JPG
•  Save Sculptris projects as SC1 and JPG and export it as an OBJ.
•  Save Rhino projects as 3DM and JPG
•  Save Flash projects as FLA and go to FILE>PUBLISH SETTINGS and publish as SWF and JPG
•  Upload finished projects to your portfolio and/or your DeviantArt page
•  Keep checking your grade on PowerSchool